Henry Moore at work in a studio. Photograph: Tony Evans/Timelapse Library Ltd./Getty Images

What good product design has to do with public toilets?

We say that a designer is anyone who creates tangible or intangible objects, products, processes, services, and experiences. Whether it’s a chair, a car, a pizza box, a website, or a food delivery system, most projects are designed for certain functions. When working, a designer’s goal is to respond to the needs of people (so-called users). Designers put a lot of effort into making the experience of using their product as enjoyable as possible.

Where is the balance between ¨too much¨ and ¨not enough¨?


The idea of an icon seems obvious now but have you ever thought about why they have such a form?

It’s hard to imagine a world without pictograms and symbols — from road signs, to mobile interface icons, to universal symbols such as heart or thumbs-up. They are very practical — save space, don’t need to be translated, convey information quickly and can also be decorative. But where did those small pictures actually come from and work the way that now seem obvious to us?

First pictograms from thousands of years ago

Icons, signs and symbols have been with us since no formal language was developed yet. And that’s a very long time ago.

From the beginning of our existence, one of the most important conditions of…


That’s the 5th part of my analogue Daily UI. If you want to see the rest, please take a look at my other articles:

📌 Part 1 (1–20)

📌 Part 2 (21–40)

📌 Part 3 (41–60)

📌 Part 4 (61–80)

I like to think about design as something that has a long history, which dates back to the time when people didn’t focus on the concept of “design” and most of the forms came from functions needed.

Let’s think about something that most of us use every day — the keyboard and its QWERTY layout. This layout appeared already with…


That’s the 4th part of my analogue Daily UI. If you want to see the rest, please take a look at my other articles:

📌 Part 1 (1–20)

📌 Part 2 (21–40)

📌 Part 3 (41–60)

📌 Part 5 (81–100)

I like to think about design as something that has a long history, which dates back to the time when people didn’t focus on the concept of “design” and most of the forms came from functions needed.

Let’s think about something that most of us use every day — the keyboard and its QWERTY layout. This layout appeared already with…


That’s the 3rd part of my analogue Daily UI. If you want to see the rest, please take a look at my other articles:

📌 Part 1 (1–20)

📌 Part 2 (21–40)

📌 Part 4 (61–80)

📌 Part 5 (81–100)

I like to think about design as something that has a long history, which dates back to the time when people didn’t focus on the concept of “design” and most of the forms came from functions needed.

Let’s think about something that most of us use every day — the keyboard and its QWERTY layout. This layout appeared already with…


That’s the 2nd part of my analogue Daily UI. If you want to see the rest, please take a look at my other articles:

📌 Part 1 (1–20)

📌 Part 3 (41–60)

📌 Part 4 (61–80)

📌 Part 5 (81–100)

I like to think about design as something that has a long history, which dates back to the time when people didn’t focus on the concept of “design” and most of the forms came from functions needed.

Let’s think about something that most of us use every day — the keyboard and its QWERTY layout. This layout appeared already with…


That’s the 1st part of my analogue Daily UI. If you want to see the rest, please take a look at my other articles:

📌 Part 2 (21–40)

📌 Part 3 (41–60)

📌 Part 4 (61–80)

📌 Part 5 (81–100)

I like to think about design as something that has a long history, which dates back to the time when people didn’t focus on the concept of “design” and most of the forms came from functions needed.

Let’s think about something that most of us use every day — the keyboard and its QWERTY layout. This layout appeared already with…


Every year people spend an average of 171 hours shopping for clothes, footwear and accessories. That adds up to more than a week every year. Research shows most people don’t like shopping. One week seems too much to spend on something we don’t enjoy.

As my final project on Ironhack Berlin I’ve designed the app that helps us to find specific clothes faster and can make shopping experience more efficient and satisfying.

RESEARCH

As a first step, I sent out the survey and interviewed group of people to find out more about the way how people buy clothes. …


Dachshund Walks (or Sausage Walks) is an event organized on Instagram or MeetUp. Every 3–4 months dachshund dog owners in London take their pups for a mass walk. The first walk was in September 2017 and the event quickly went viral. In 2018 over 1,000 Dachshunds got together at London’s Greenwich Park.

CHALLENGE

This project was a four-day challenge of the Ironhack Berlin UX/UI Design Bootcamp. The task was to design a responsive website for an existing event with focus on design and animations.

RESEARCH

I’ve started from defining who my user is - who is a dachshund owner? …


This project was a three-day challenge of the Ironhack Berlin UX/UI Design Bootcamp.

PROBLEM

My colleague Friederike doesn’t like to receive voice messages in situations when it’s impossible to listen to them immediately - meetings, lectures, loud places (see below).

She gave me the task to add a new feature to WhatsApp — voice message transcription.

Julia Ku

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